Madden NFL 25 Review: Done by Rancel
Madden NFL 25 Xbox 360 Game Review
Madden NFL 25 was released for the Xbox 360 on August 27, 2013. This year’s version is named for the 25th anniversary of the popular EA Sports produced NFL Football game.
Some improvements were implemented into Madden NFL 25. The owner mode for connected franchise mode is back. Owner mode allows you to run a team of your choice and control every aspect of your team. The new feature puts you in control of an entire team’s staff, finances, and stadium. The owner mode option doesn’t limit you to controlling one team during the season. You can control all 32 NFL franchises. The other franchise options are player mode and coach mode. Just like Madden 13 these franchise mode options include, be a coach or as a single player (created, real, or Hall of Famers) in offline or online modes. This year’s version of Connected Franchise mode has more options to earn XP/skill points to improve your player ratings.
The online community part of Madden NFL 25 has been improved with the ability to download custom made rosters, playbooks, and slider settings from other gamers. Madden Ultimate Team makes its return which allows you to collect, trade, and purchase the NFL’s greatest players to make an unbeatable team. The graphics for Madden NFL 25 are primarily the same as last year’s version. The animation and control of the players can use some improvement in the tackling area. It gets really frustrating when I want to line up the opposing CPU player for a big hit and it looks like I just go through him. The CPU controlled player just keeps running towards the end zone. Madden 25 has a new infinity engine that EA claims has improved the animation/mechanics.
The same problem is still there with players easily getting tripped and tumbling to the ground in odd looking ways. The only improvement I noticed is with the running back/wide receiver running ability. EA Sports added a nice touch to the running game with the stiff arm being improved. The ball carrier sticks it in the defenders face and literally holds him off as he bull rushes for more yards in beast mode. The new feature is realistic in the sense of a strong running back or a WR such as, Marshawn Lynch and Anquan Boldin being very hard to tackle. The game was also improved in the area of laying a big hit on the opposing player, if you are able to connect that is. It’s great seeing how painful looking the hit you lay on a star QB. You can hear the boom as you take his head off. It looks like you just killed him.
Madden NFL 25 can use some improvements in the menu/interface department. It is bloated, slow loading, and a pain to navigate. The area where the game needs improvement the most is the AI. You are going to have shootouts every time you play a great QB like Aaron Rodgers. The pass coverage is non-existent on the user controlled side, which pisses me off since the top QB’s during the season can put up 500-700 plus yards on you. So far I have been unable to find the perfect slider settings. It is also too easy to get sacks on the QB’s.
By the time the game is over you could have 10 sacks. Another problem is too many drops from the receivers, which is really annoying when you throw it deep for a jump ball. The WR is usually going to take a hit and often have the ball knocked out. The deep ball isn’t as easy to throw as it used to be. Don’t expect a perfect rating either since the CPU puts up a fight with its pass coverage and will intercept your QB. As for the running game in Madden NFL 25 it has been improved. The settings can be adjusted so both the user controlled team and the CPU can have their fair share of rushing yards for realism. It is harder to break off a long run, which is great. I prefer the running game to be challenging. Madden NFL 25 is realistic with its violent battles in the trenches.
The game commentary by Jim Nantz and Phil Simms is bland and I would have much preferred EA Sports putting the Joe Buck/Troy Aikman/Pam Oliver commentary crew. Steve Young would have been nice too. Madden NFL 25 is a fun game to play with some flaws that need fixing with a patch. EA Sports most likely will add a patch. I hope the patch addresses the option to edit ratings and the height/weights of players in franchise mode. They also need to address the terrible AI for the pass coverage. For 60 dollars, I consider Madden 25 an incomplete game, that most likely be corrected with a patch later. If EA Sports is going to keep releasing incomplete Madden NFL games, they should at least lower the ridiculously high price. Nevertheless, Madden 25 is an improvement over its predecessor.
Madden NFL 25 – Official Release Trailer
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